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// ^ defined in ColorReduction.h || v defined in ColorReductionMultipalette.h
// This one does much much more. Before calling, you should have a tileset with true color (already deflated though) and a map constituting the original image.
// When done, you will have a palette of maxColors * maxPalettes and the map will be updated with the palette number flags.
// After that, you should remove double tiles (which may still exist) and adapt the map accordingly. Do not forget to release the palette.