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171 lines (144 loc) · 5.07 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SpellBookManager : MonoBehaviour
{
#region Serialized Fields
[SerializeField]
private GameObject healTab;
[SerializeField]
private GameObject attackTab;
[SerializeField]
private GameObject spellTemplate;
[SerializeField]
private Transform content;
[SerializeField]
private GameObject spellInfoPanel;
#endregion
#region Fields
private Transform currentTab;
private HealSpell currentSpell;
private GameObject selectedSpellBorder;
private List<HealSpell> healSpells = new List<HealSpell>();
private List<DamageSpell> damageSpells = new List<DamageSpell>();
#endregion
private void OpenSpellBook()
{
UpdateSpellsLists();
OnHealTabButton();
gameObject.SetActive(true);
}
private void SwitchTabs(Transform newTab)
{
if (currentTab)
currentTab.Find("buttonToggle").gameObject.SetActive(false);
currentTab = newTab;
currentTab.Find("buttonToggle").gameObject.SetActive(true);
spellInfoPanel.SetActive(false);
}
public void OnHealTabButton()
{
SwitchTabs(healTab.transform);
ClearCurrentSpells();
FillHealSpells();
}
private void FillHealSpells()
{
healSpells.ForEach(spell => { AddSpell(spell); });
}
public void OnAttackTabButton()
{
SwitchTabs(attackTab.transform);
ClearCurrentSpells();
FillAttackSpells();
}
private void FillAttackSpells()
{
damageSpells.ForEach(spell => { AddSpell(spell); });
}
private void AddSpell(Spell spell)
{
var spellTransform = Instantiate(spellTemplate, content).transform;
spellTransform.name = spell.name;
spellTransform.Find("SpellName").GetComponent<Text>().text = spell.name;
spellTransform.gameObject.GetComponent<SpellContainer>().Spell = spell;
spellTransform.GetComponent<Button>().onClick.AddListener(delegate { DisplaySpellInfo(spellTransform); });
spellTransform.gameObject.SetActive(true);
}
private void DisplaySpellInfo(Transform spellTransform)
{
SetSpellBorder(spellTransform);
if (spellInfoPanel.activeSelf)
spellInfoPanel.SetActive(false);
var spellInfoTransform = spellInfoPanel.transform;
var spell = spellTransform.GetComponent<SpellContainer>().Spell;
spellInfoTransform.Find("SpellName").GetComponent<Text>().text = spell.name;
spellInfoTransform.Find("ManaCost").GetComponent<Text>().text = $"Mana Cost: {spell.cost}";
spellInfoTransform.Find("Description").GetComponent<Text>().text = spell.description;
var sb = new System.Text.StringBuilder();
if (spell is HealSpell healSpell)
{
sb.AppendLine($"Base Heal Amount: {healSpell.BaseValue}");
sb.AppendLine($"Heal Multiplier: x{healSpell.SpellMultiplier}");
currentSpell = healSpell;
spellInfoPanel.transform.Find("CastButton").gameObject.SetActive(true);
}
else if (spell is DamageSpell damageSpell)
{
sb.AppendLine($"Base Damage: {damageSpell.BaseValue}");
sb.AppendLine($"Damage Multiplier: x{damageSpell.SpellMultiplier}");
sb.AppendLine($"Magic Penetration: {damageSpell.magicPen * 100}%");
spellInfoPanel.transform.Find("CastButton").gameObject.SetActive(false);
}
spellInfoTransform.Find("stats").GetComponent<Text>().text = sb.ToString();
spellInfoPanel.SetActive(true);
}
public void OnCastSpellButton()
{
if (currentSpell)
{
GameObject.Find("Player").GetComponent<Character>().UseHealSpell(currentSpell);
AmbientAudio.PlayThinkingSound();
}
}
private void SetSpellBorder(Transform spellTransform)
{
if (selectedSpellBorder)
selectedSpellBorder.SetActive(false);
selectedSpellBorder = spellTransform.Find("toggleBorder").gameObject;
selectedSpellBorder.SetActive(true);
}
private void ClearCurrentSpells()
{
foreach (Transform child in content)
{
Destroy(child.gameObject);
}
}
private void UpdateSpellsLists()
{
healSpells.Clear();
damageSpells.Clear();
var spells = GlobalControl.instance.spells;
foreach (var spell in spells)
{
if (spell is HealSpell healSpell)
{
healSpells.Add(healSpell);
}
else if (spell is DamageSpell damageSpell)
{
damageSpells.Add(damageSpell);
}
}
}
public void OnSpellBookButton()
{
if (!gameObject.activeSelf)
OpenSpellBook();
else
gameObject.SetActive(false);
}
}