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Unrecognized actions (add new triggers) #1

Description

@Dymeth
  1. With shovel in hand: EntityChangeBlock (by PLAYER)
    GRASS_BLOCK > DIRT_PATH
    DIRT > DIRT_PATH
    COARSE_DIRT > DIRT_PATH
    ROOTED_DIRT > DIRT_PATH

  2. With axe in hand: EntityChangeBlock (by PLAYER)
    OAK_LOG > STRIPPED_OAK_LOG
    BIRCH_LOG > STRIPPED_BIRCH_LOG
    OTHER_LOGS > STRIPPED_OTHER_LOGS

  3. With honeycomb in hand: EntityChangeBlock (by PLAYER)
    COPPER_BLOCK > WAXED_COPPER_BLOCK
    CUT_COPPER > WAXED_CUT_COPPER
    CUT_COPPER_STAIRS > WAXED_CUT_COPPER_STAIRS
    CUT_COPPER_SLAB > WAXED_CUT_COPPER_SLAB

  4. With axe in hand: EntityChangeBlock (by PLAYER)
    WAXED_COPPER_BLOCK > COPPER_BLOCK
    WAXED_CUT_COPPER > CUT_COPPER
    WAXED_CUT_COPPER_STAIRS > CUT_COPPER_STAIRS
    WAXED_CUT_COPPER_SLAB > CUT_COPPER_SLAB

  5. EntityChangeBlock BEE_NEST > BEE_NEST (by BEE)

  6. When logs disappear after it fired (tested on 1.8): BlockFade
    WOOD > AIR
    DEAD_BUSH > AIR

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