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Copy pathInventar.java
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134 lines (124 loc) · 3.6 KB
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import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
public class Inventar implements Serializable
{
private ItemList inventar = new ItemList();
private ItemList equipment = new ItemList();
public Inventar()
{
}
public void addItem(Item i) //muss Item mit ganzen Werten sein
{
if(inventar.isInList(i))
{
inventar.getListItem(i).changeAmount(1);
return;
}
inventar.add(i);
}
public void useItem(Item i) //Item mit Name reicht
{
if(!inventar.isInList(i))
{
return;
}
Item using = inventar.getListItem(i);
if(using.getType().equals("mission"))
{
return;
}
if(GameManager.P.currentMission != null)
{
if(using.equals(GameManager.P.currentMission.item))
{
if(GameManager.P.currentMission.type == 3)
GameManager.P.currentMission.done = true;
}
}
if(using.getType().equals("meele") || using.getType().equals("range") || using.getType().equals("armour") || using.getType().equals("tool"))
{
Item IforE = new Item(using.getName(), using. getType(), using.getPower(), using.getWert());
List<Item> eqiup = equipment.getList();
for(Item e : eqiup)
{
if(IforE.getType().equals("meele")||IforE.getType().equals("range"))
{
if(e.getType().equals("range")||e.getType().equals("meele"))
{
addItem(e);
equipment.remove(e);
equipment.add(IforE);
InvUseItem(using);
return;
}
}else if(e.getType().equals(IforE.getType()) )
{
//Item vom eqipment zum Inventar adden
addItem(e);
equipment.remove(e);
equipment.add(IforE);
InvUseItem(using);
return;
}
}
//wenn noch kein Item des Typs in Equipment, dann..
equipment.add(IforE);
InvUseItem(using);
return;
}
//wenn Item Typ consumable hat
InvUseItem(using);
}
public void sellItem(Item i) //Item nur mit Namen reicht
{
if(!inventar.isInList(i))
{
return;
}
InvUseItem(inventar.getListItem(i));
}
public void removeItem(Item i) //Item nur mit Namen reicht
{
if(!inventar.isInList(i))
{
return;
}
inventar.remove(inventar.getListItem(i));
}
public ItemList getInventar()
{
return inventar;
}
public ItemList getEquipment()
{
return equipment;
}
public Item getEquipItem(String type)
{
List<Item> equip = equipment.getList();
for(Item e : equip)
{
if(type.equals("weapon"))
{
if(e.getType().equals("meele")||e.getType().equals("range"))
{
return e;
}
}
if(type.equals(e.getType()))
{
return e;
}
}
return new Item("");
}
private void InvUseItem(Item i)
{
i.changeAmount(-1);
if(i.getAmount() == 0)
{
inventar.remove(i);
}
}
}