Repository navigation
Expand file tree
/
Copy pathsingleplayer.html
More file actions
executable file
·236 lines (200 loc) · 7.65 KB
/
Copy pathsingleplayer.html
File metadata and controls
executable file
·236 lines (200 loc) · 7.65 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
<!DOCTYPE HTML>
<html>
<head>
<title>WebCraft</title>
<!-- Character encoding -->
<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
<link href="style/world.css" rel="stylesheet" type="text/css">
<link href="style/gui.css" rel="stylesheet" type="text/css">
<!-- Stylesheet -->
<style type="text/css" ></style>
<!-- Modules -->
<script src="js/glMatrix-1.2.min.js" type="text/javascript"></script>
<script src="js/blocks.js" type="text/javascript"></script>
<script src="js/numpy_loader.js" type="text/javascript"></script>
<script src="js/helpers.js" type="text/javascript"></script>
<script src="js/generator.js"></script>
<script src="js/world.js" type="text/javascript"></script>
<script src="js/render.js" type="text/javascript"></script>
<script src="js/physics.js" type="text/javascript"></script>
<script src="js/player.js" type="text/javascript"></script>
<script src="js/mobs/Zombie.js" type="text/javascript"></script>
<script src="js/blocks/blockActions.js" type="text/javascript"></script>
<style>
@font-face {
font-family: minecraftia;
src: url( 'style/minecraftia.ttf' );
}
</style>
</head>
<body oncontextmenu="return false">
<!-- Render surface -->
<canvas id="renderSurface"></canvas>
<!-- GUI Overlay -->
<div id="gui-overlay">
<div id="gui-container">
<div id="gui-content">
</div>
</div>
<div id="gui-overlayer">
<div id="gui-slot-container">
</div>
</div>
</div>
<!-- hotbar -->
<center><table id="hotbar" style="margin-top:50%">
<tr></tr>
</table></center>
<!-- Material selection -->
<table id="materialSelector" align="center" style="visibility: hidden">
</table>
<!-- Chatbox
<div id="chatbox">
<span id="chatbox_text"></span>
</div>
<input id="chatbox_entry" type="text" maxlength="100"
spellcheck="false" onkeypress="onChatEnter(this,event)" />
---->
<!-- Crosshair -->
<div id="crosshair" style="visibility:visible">
<img id="crosshair_img" src="resource_packs/default/textures/gui/crosshair.png" alt=""/>
</div>
<input type="file" id="schematic" style="display:none" onchange="onSchematicUploaded(this)"/>
<!-- Instructions
<div id="instructions">
<table>
<tr><td>w </td> <td>- Forward</td></tr>
<tr><td>s </td> <td>- Backward</td></tr>
<tr><td>a </td> <td>- Left</td></tr>
<tr><td>d </td> <td>- Right</td></tr>
<tr><td>space </td> <td>- Up</td></tr>
<tr><td>q </td> <td>- Down</td></tr>
<tr><td>e </td> <td>- Inventory</td></tr>
<tr><td>t </td> <td>- Chat</td></tr>
<tr><td>esc </td> <td>- Cursor</td></tr>
<tr>Try refreshing the page if the world is black.</tr>
</table>
</div>
---->
<!-- Initialisation code -->
<script type="text/javascript">
var page = {};
page.chatbox = document.getElementById( "chatbox" );
page.chatboxText = document.getElementById( "chatbox_text" );
page.chatboxEntry= document.getElementById(
"chatbox_entry" );
page.inventory = document.getElementById("materialSelector");
page.canvas = document.getElementById("renderSurface");
page.crosshair = document.getElementById("crosshair");
page.player_actions = document.getElementById("player_actions");
document.width = page.canvas.width;
document.height = page.canvas.height;
// Create a new flat world
var world = new World( 20,20, 100, 100, 3, 0.1 );
//world.createRandomWorld(1);
//world.createFlatWorld( 1 );
world.createWorld();
//world.createFromString(localStorage.getItem("world1"));
// world.createSchematic("data/schematic.npy", true, null);
// Set up renderer
var render = new Renderer( "renderSurface" );
render.setWorld( world, 32 );
render.setPerspective( 90, 0.01, 200 );
// Create physics simulator
var physics = new Physics();
physics.setWorld( world );
// Create new local player
var player = new Player();
player.setWorld( world );
player.loadHotBar();
player.setGamemode(0);
player.setInputCanvas( "renderSurface" );
player.setMaterialSelector( "materialSelector" );
world.players["bob"] = {
socket: null,
nick: "bob",
lastBlockCheck: +new Date(),
blocks: 0,
x: world.spawnPoint.x,
y: world.spawnPoint.y,
z: world.spawnPoint.z,
pitch: 0,
yaw: 0
};
setInterval(function () {
world.players["bob"].z = player.pos.z + 1;
//world.players["yeet"].moving = true;
//world.players["yeet"].aniframe = 1 + meep;
}, 1);
// Handle open chat on 't' event
player.on( "openChat", function() {
page.chatboxEntry.focus();
} );
player.on("openInventory", function() {
page.inventory.style.visibility = "visible";
page.crosshair.style.visibility = "hidden";
page.inventory.focus();
document.exitPointerLock();
});
player.on("closeInventory", function() {
page.inventory.style.visibility = "hidden";
page.crosshair.style.visibility = "visible";
page.inventory.blur();
page.canvas.requestPointerLock();
});
player.on("playerActions", function(actions) {
var str = actions.length > 120?
"... " + actions.substr(actions.length - 120): actions;
page.player_actions.innerHTML = "Actions: " + str;
});
// Respond to chat message entry
function onChatEnter( chatInput, keyEvent ) {
if ( keyEvent.key != "Enter")
return;
var msg = chatInput.value.trim();
chatInput.blur();
page.chatbox.style.height = null;
if ( msg.length == 0) return;
page.chatboxText.innerHTML += "<<span style=\"color: #0a0\">Steve</span>>" + msg + "<br />";
chatInput.value = "";
}
function onSchematicLoad() {
// page.file_input_label.innerHTML = "";
}
function onSchematicUploaded(fileInput) {
var file = fileInput.files[0];
console.log(fileInput.value);
// page.file_input_label.innerHTML = "";
world.createSchematic(file, false,
// callback to update rendering
function () { render.setWorld(world, 32); });
fileInput.value = '';
}
setTimeout(function(){
//localStorage.setItem("world1", world.toNetworkString());
console.log("yup"); }, 7000);
var render_interval = 0.033; // (seconds)
// Render loop
setInterval( function()
{
var time = new Date().getTime() / 1000.0;
// Simulate physics
//physics.simulate();
// Update local player
player.update();
// Build a chunk
render.buildChunks( 1 );
// Draw world
render.setCamera( player.getEyePos().toArray(), player.angles );
render.draw();
while ( new Date().getTime() / 1000 - time < render_interval );
}, 1 );
const sheet = document.createElement('style');
sheet.innerHTML = 'img { image-rendering: pixelated; }';
document.head.appendChild(sheet);
for(let i = 0; i < frames.length; ++i) {
frames[i].document.head.appendChild(sheet);
}
</script>
</body>
</html>