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Add features to circumvent BWAPI's unit data invalidation? #85

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@adakitesystems

Example of a removed feature: 259555e

If an enemy unit moves out of vision, BWAPI hides most the unit's data. Such examples are marking its position as Position::None or Position::Unknown or possibly crashing when trying to access certain data. Should BWAPI4J provide "lastKnownXXXX" data in the Unit object or leave it up to the user for such an implementation?

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