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181 lines (143 loc) · 6.67 KB
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startingimage = r'backend.jpg'#'C:\\Users\\rakes\\OneDrive\\Documents\\projectrakeshsingh\\front.jpg'
backgroundimage =r'front.jpg' #'C:\\Users\\rakes\\OneDrive\\Documents\\projectrakeshsingh\\backend.jpg'
essay = r'essay.txt'
icon = r'icon.png'
import sys
import time
import random
import pygame
from pygame.locals import *
class Test:
def __init__(self):
self.color_heading = (255,213,102)
self.color_text = (255,0,0)
self.color_results = (255,70,70)
self.w=750
self.h=500
self.reset=True
self.wpm = 0
self.end = False
self.active = False
self.input_text=''
self.word = ''
self.results = 'Time:0 Accuracy:0 % WPM:0 '
self.start_time = 0
self.overall_time = 0
self.accuracy = '0%'
pygame.init()
self.image_open = pygame.image.load(startingimage)
self.image_open = pygame.transform.scale(self.image_open, (self.w,self.h))
self.bg = pygame.image.load(backgroundimage)
self.bg = pygame.transform.scale(self.bg, (500,750))
self.screen = pygame.display.set_mode((self.w,self.h))
pygame.display.set_caption('Typing Master')
def draw_text(self, screen, message, y_val ,f_size, color):
font = pygame.font.Font(None, f_size)
text = font.render(message, 1,color)
text_rect = text.get_rect(center=(self.w/2, y_val))
screen.blit(text, text_rect)
pygame.display.update()
def get_challenge(self):
return random.choice(open(essay).read().split('\n'))
def results_show(self, screen):
if(not self.end):
# Calculate time ellapsed
self.overall_time = time.time() - self.start_time
count = 0
for i,c in enumerate(self.word):
try:
if self.input_text[i] == c:
count = count + 1
except:
pass
# count is the number of correct typed characters
# Calculate accuracy using given formula
self.accuracy = (count*100)/len(self.word)
#Calculate Words per Minute
self.wpm = (len(self.input_text)*60)/(5*self.overall_time)
self.end = True
print(self.overall_time)
self.results = 'Time:'+str(round(self.overall_time)) +" secs Accuracy:"+ str(round(self.accuracy)) + "%" + ' WPM: ' + str(round(self.wpm))
# Draw Icon image
self.time_img = pygame.image.load(icon)
self.time_img = pygame.transform.scale(self.time_img, (150,150))
screen.blit(self.time_img, (self.w/2-75,self.h-140))
self.draw_text(screen,"Reset", self.h - 70, 26, (255,0,0))
print(self.results)
pygame.display.update()
def run(self):
# everytime we run it should automatically reset the variables
self.reset_game()
# a variable which shows the state of game whether
# it is running or not
self.running=True
# we will run an infinite loop till the running is True
while(self.running):
clock = pygame.time.Clock()
self.screen.fill((0,0,0), (50,250,650,50))
pygame.draw.rect(self.screen,self.color_heading, (50,250,650,50), 2)
# Update the text of user input dynamically
self.draw_text(self.screen, self.input_text, 274, 26,(250,250,250))
pygame.display.update()
for event in pygame.event.get():
if event.type == QUIT:
self.running = False
sys.exit()
elif event.type == pygame.MOUSEBUTTONUP:
# get the position of mouse pointer x,y
x,y = pygame.mouse.get_pos()
# position of input box
# these x and y values should lie as
# x = [50,650] and y = [250,300] because the timer
# will start when user clicks the input box
if(x>=50 and x<=650 and y>=250 and y<=300):
self.active = True
self.input_text = ''
self.start_time = time.time()
# position of reset box
if(x>=310 and x<=510 and y>=390 and self.end):
self.reset_game()
x,y = pygame.mouse.get_pos()
elif event.type == pygame.KEYDOWN:
if self.active and not self.end:
if event.key == pygame.K_RETURN:
print(self.input_text)
self.results_show(self.screen)
print(self.results)
self.draw_text(self.screen, self.results,350, 28, self.color_results)
self.end = True
# event handler for backspace
# i.e simply take the string upto the second last character
elif event.key == pygame.K_BACKSPACE:
self.input_text = self.input_text[:-1]
else:
try:
self.input_text += event.unicode
except:
pass
pygame.display.update()
# clock timer
clock.tick(60)
def reset_game(self):
self.screen.blit(self.image_open, (0,0))
pygame.display.update()
time.sleep(1)
# reset all the project variables.
self.reset=False
self.end = False
self.input_text=''
self.word = ''
self.start_time = 0
self.overall_time = 0
self.wpm = 0
self.word = self.get_challenge()
if (not self.word): self.reset_game()
self.screen.fill((0,0,0))
self.screen.blit(self.bg,(0,0))
message = "Typing Master"
self.draw_text(self.screen, message,80, 80,self.color_heading)
pygame.draw.rect(self.screen,(255,192,25), (50,250,650,50), 2)
self.draw_text(self.screen, self.word,200, 28,self.color_text)
pygame.display.update()
if __name__=='__main__':
Test().run()