Skip to content

Latest commit

 

History

History
87 lines (60 loc) · 6.17 KB

copilot-setup.md

File metadata and controls

87 lines (60 loc) · 6.17 KB

GitHub Copilot setup

Use DreamLayer when a task needs actual image files: an original image, a raster logo or app-icon concept, product and marketing visuals, print-on-demand artwork, a background removal or upscale, a bounded batch of photo edits, or a sprite-sheet animation from one reference. Copilot keeps writing the code; DreamLayer produces the assets the code ships.

Install the skills

This repository already carries the ten workflows in .github/skills/, which Copilot reads as project skills. Copilot also reads .agents/skills/ and .claude/skills/, and this repository generates .agents/skills/ from the same source.

git clone https://github.com/TheDesignFounder/dreamlayer-agent-plugin.git
cp -R dreamlayer-agent-plugin/.github/skills/. your-project/.github/skills/

For skills that follow you between projects, copy the same folders into ~/.copilot/skills/ or ~/.agents/skills/, or run copilot skill add <directory>.

Confirm discovery from your project root:

copilot skill list

Ten DreamLayer entries appear under Project skills:. copilot skill disable <name> hides one you do not want.

The ten workflows

Workflow Makes
generate-or-edit-image An original image, an edit, a cutout or an upscale
logo-and-app-icon-concepts Raster logo and app-icon directions, not vector masters
product-image-generation Ecommerce backgrounds and lifestyle concepts from a product photo
print-on-demand-artwork Shirt, sticker and poster artwork with transparent PNG preparation
marketing-image-variations Ad, banner and social variations from a brief or reference
batch-photo-editing One edit, cutout or upscale applied across a list of files, with a budget
sprite-sheet-from-reference A sprite-sheet ZIP of transparent frames, atlas and preview
godot-sprite-import A runnable Godot 4 demo from a downloaded sprite ZIP
integrate-game-art Integrate game artwork while preserving mechanics; includes a free browser example
unity-sprite-import Unity 2D import files and a frame player from a downloaded sprite ZIP

Connect the tools

Requires Node.js 22.12 or later and a key from DreamLayer Platform. What DreamLayer does, and what it costs, is on the product page.

copilot mcp add dreamlayer --env DREAMLAYER_API_KEY=YOUR_KEY -- npx -y @dreamlayer/mcp@0.4.0-beta.5
copilot mcp list

The entry lands in ~/.copilot/mcp-config.json, outside your repository. Copilot masks the value when it prints the server, but that file holds the key in plain text; it is created readable only by your own account. A workspace-level .mcp.json or .github/mcp.json works too, but those files are committed, so keep the key out of them. In VS Code use .vscode/mcp.json with a promptString input, as shown in client setup.

Never paste the key into a prompt, a skill file or a commit. Rotate it on the platform if it reaches any of those.

The first run downloads the package. On a machine that has never run it, allow 13 to 50 seconds before deciding the server failed, or install it ahead of time with npm i -g @dreamlayer/mcp@0.4.0-beta.5.

The seven tools

Tool Use it for Credits
dreamlayer_capabilities Supported operations, input limits, live sprite pricing none
dreamlayer_balance Available credits for this key none
dreamlayer_upload_image Register a local reference, returns input_asset_id none
dreamlayer_generate The paid call: text_to_image, image_to_image, background_remove, upscale, sprite_sheet charged
dreamlayer_execution Canonical status of an execution you already started none
dreamlayer_events Resume a dropped stream from last_event_id none
dreamlayer_download Write a finished image to an absolute new local path none

Generate, poll or resume, download

  1. Read capabilities and balance. Both are free and both must succeed before any paid call.
  2. For an edit, cutout, upscale or sprite, call upload_image once and keep the input_asset_id.
  3. Save a unique idempotency_key and the whole request locally, then call generate with an explicit operation. It returns execution_id, status, asset, question and last_event_id.
  4. While the job runs, call execution or events with that execution_id. Never call generate again to check on a job; that starts a second paid run.
  5. A needs_input result is a question, not a failure. Answer it with the conversation_id.
  6. Call download with the execution_id and a new absolute path, then open the file. A returned URL is not proof that a local file exists.

Credits and recovery

A completed standard image operation currently costs one credit, and a multi-step edit and cutout counts as two operations. Sprite jobs are quoted live by frame count, currently 5.8 credits for 7 frames and 9.9 for 12. Take the number from capabilities, not from this page, and stay inside the budget the user already approved. A new API account starts at zero credits, and neither Copilot nor these skills may buy more.

After a timeout, rate limit or crash, recover by execution_id with execution, events or download. Stop and report on insufficient credits, an invalid request, an unsupported operation or an unresolved contract error. Do not loop paid retries.

Limits

Sprite output is beta. A PNG does not establish vector structure, pixel-perfect art, trademark clearance, print compliance or exact product fidelity, so inspect each file before shipping it. The unity-sprite-import workflow is validated only by static checks and its Python test; a real Unity editor import remains unconfirmed, and the steps to confirm it are in the Unity editor test plan. The godot-sprite-import workflow has been run against Godot 4.

Validated

GitHub Copilot CLI 1.0.88 listed all ten workflows from .github/skills/ in a clean profile with no sign-in, and copilot mcp add plus copilot mcp list registered the pinned server with the key masked in the output. No generation was run and no credits were spent.