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_CopyMissingUncooked and shaders #86

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@Xymanek

# Do this last as there is no need for it earlier - the cooker obviously has access to the game assets
# and precompiling shaders seems to do nothing (I assume they are included in the game's GlobalShaderCache)
$this._PerformStep({ ($_)._CopyMissingUncooked() }, "Copying", "Copied", "requested uncooked packages")

I wrote that comment before I knew about seekfree shader cache (which is inlined into each SF package). We should verify that the current setup isn't causing runtime shader compilations

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