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Copy pathPlayFabIsLoggedIn.cs
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55 lines (33 loc) · 816 Bytes
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Copy pathPlayFabIsLoggedIn.cs
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55 lines (33 loc) · 816 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PlayFab;
using PlayFab.ClientModels;
public class PlayFabIsLoggedIn : MonoBehaviour {
[SerializeField]
private GameObject Login;
[SerializeField]
private GameObject CreateAccount;
[SerializeField]
private GameObject LoggedIn;
void Awake(){
LoggedIn.SetActive (false);
CreateAccount.SetActive (false);
Login.SetActive (false);
///Init ();
}
public void HideAllPopups(){
LoggedIn.SetActive (false);
CreateAccount.SetActive (false);
Login.SetActive (false);
}
// Use this for initialization
public void ShowLogin () {
LoggedIn.SetActive (true);
}
public void ShowCreateAccount(){
LoggedIn.SetActive (false);
CreateAccount.SetActive (true);
Login.SetActive (false);
}
}