A web-based Othello and Reversi game implementation powered by the CWIST C web framework.
- Built with the high-performance CWIST C web framework.
- Supports single-player (vs AI bot) and multi-player room-based matchmaking.
- Real-time game state synchronization using SQLite and JSON APIs.
- Optional HTTPS support via OpenSSL/BoringSSL.
Make sure libcwist.a is built at the project root:
makecd example/othello-web
makeGenerate self-signed certificates (optional):
./keygen.shRun server (default port: 31744):
./serverOr run without HTTPS:
./server --no-certsAccess the game in your browser at https://localhost:31744 (or http://localhost:31744 if run with --no-certs).