Repository navigation
YOLOVAL: local game-image checks with ONNX Runtime CPU (paid model showcase) #33878
bbshdh56
started this conversation in
Show & Tell
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
I train game-specific object detection models and use ONNX Runtime for local image checks. In a recent small test, I ran a Delta Force model at 640×640 and an Arena Breakout model at 320×320 using CPUExecutionProvider.
For those checks, I compared full images with independently inferred center crops, using a confidence threshold of 0.25 and class-aware NMS at IoU 0.45. The pipeline maps detections back to the original image coordinates for inspection. These are qualitative image checks, not a performance benchmark.
The image below is a broader 32-example overview of my model work; it is separate from that small ONNX Runtime test.
Model catalog — yoloval.cc.cd · Patreon shop — models, prices and downloads
Open the full-resolution image · GitHub overview page
Creator disclosure: I train and sell these models. The links above lead to my paid model catalog and shop.
All reactions