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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Coding Challenge gallery — profiq</title>
<meta name="description" content="Example single-file minigames for the profiq Summer Coding Challenge 2026 — each one a self-contained index.html generated from a single AI prompt.">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Open+Sans:wght@300;400;600;700;800&display=swap" rel="stylesheet">
<style>
:root{
--navy:#002c62; --navy-deep:#001c40; --green:#8ec549; --green-ink:#4f7d1f;
--green-soft:#ddeec9; --ink:#23272f; --muted:#5b6572; --line:#e4e7ea;
--paper:#ffffff; --wash:#f4f7f1;
--shadow:0 22px 60px -28px rgba(0,28,64,.45);
--maxw:70rem;
}
*{box-sizing:border-box; margin:0; padding:0;}
html{scroll-behavior:smooth;}
body{
font-family:"Open Sans",-apple-system,BlinkMacSystemFont,"Segoe UI",Roboto,Helvetica,Arial,sans-serif;
color:var(--ink); background:var(--paper); line-height:1.65;
-webkit-font-smoothing:antialiased;
}
.wrap{max-width:var(--maxw); margin:0 auto; padding:0 1.5rem;}
a{color:var(--navy);}
/* ---------- buttons (square, uppercase — profiq house style) ---------- */
.btn{
display:inline-block; padding:.85rem 1.7rem; border:1px solid var(--green);
background:var(--green); color:#fff; font-weight:700; font-size:.8rem;
letter-spacing:.09em; text-transform:uppercase; text-decoration:none;
transition:background .25s, color .25s, border-color .25s, transform .15s;
}
.btn:hover{background:rgba(142,197,73,.82); border-color:rgba(142,197,73,.82); transform:translateY(-1px);}
.btn.ghost{background:transparent; color:#fff; border-color:rgba(255,255,255,.55);}
.btn.ghost:hover{background:#fff; color:var(--navy); border-color:#fff;}
.btn.on-light.ghost{color:var(--navy); border-color:var(--navy);}
.btn.on-light.ghost:hover{background:var(--navy); color:#fff;}
.eyebrow{
font-size:.75rem; font-weight:700; letter-spacing:.16em; text-transform:uppercase;
color:var(--green); margin-bottom:1rem;
}
/* ---------- hero ---------- */
.hero{
background:
radial-gradient(60rem 30rem at 78% -20%, #063b7a 0%, rgba(6,59,122,0) 60%),
linear-gradient(180deg, var(--navy) 0%, var(--navy-deep) 100%);
color:#fff; padding:5.5rem 0 5rem; position:relative; overflow:hidden;
}
.hero::after{
content:""; position:absolute; left:0; right:0; bottom:0; height:5px;
background:var(--green);
}
.hero .wrap{display:grid; gap:3rem; align-items:center;}
@media(min-width:60rem){ .hero .wrap{grid-template-columns:1.05fr .95fr;} }
.hero-art{display:none;}
@media(min-width:60rem){
.hero-art{
display:block; position:relative; border:1px solid rgba(255,255,255,.14);
box-shadow:0 40px 80px -30px rgba(0,0,0,.6); transform:rotate(1.4deg);
}
.hero-art img{display:block; width:100%; height:auto;}
.hero-art figcaption{
position:absolute; left:0; bottom:0; background:var(--green); color:var(--navy);
font-size:.68rem; font-weight:800; letter-spacing:.12em; text-transform:uppercase;
padding:.4rem .7rem;
}
}
.hero h1{
font-size:clamp(2.1rem,5.2vw,3.6rem); line-height:1.08; font-weight:800;
letter-spacing:-.01em; max-width:20ch;
}
.hero .lead{
margin-top:1.4rem; max-width:46ch; font-size:1.075rem; font-weight:300;
color:rgba(255,255,255,.82);
}
.hero .lead strong{font-weight:600; color:#fff;}
.cta{display:flex; flex-wrap:wrap; gap:.9rem; margin-top:2.2rem;}
code{
font-family:ui-monospace,SFMono-Regular,Menlo,monospace; font-size:.9em;
background:rgba(255,255,255,.13); padding:.12em .4em; border-radius:2px;
}
/* ---------- brief ---------- */
.brief{padding:4.5rem 0; background:var(--wash); border-bottom:1px solid var(--line);}
.section-head{max-width:52ch;}
.section-head h2{
font-size:clamp(1.5rem,3.4vw,2rem); font-weight:800; color:var(--green-ink);
letter-spacing:-.01em;
}
.section-head p{margin-top:.7rem; color:var(--muted);}
.facts{
list-style:none; display:grid; gap:1.25rem; margin-top:2.5rem;
grid-template-columns:1fr;
}
@media(min-width:40rem){ .facts{grid-template-columns:1fr 1fr;} }
@media(min-width:60rem){ .facts{grid-template-columns:repeat(4,1fr);} }
.facts li{
background:#fff; border:1px solid var(--line); border-top:3px solid var(--green);
padding:1.35rem 1.25rem;
}
.facts b{display:block; font-size:1.6rem; font-weight:800; color:var(--navy); line-height:1.1;}
.facts span{display:block; margin-top:.4rem; font-size:.9rem; color:var(--muted);}
.brief .fineprint{
margin-top:2rem; font-size:.9rem; color:var(--muted);
}
/* ---------- gallery ---------- */
.gallery{padding:4.5rem 0 5.5rem;}
.grid{
list-style:none; display:grid; gap:2.25rem; margin-top:2.75rem;
grid-template-columns:1fr;
}
@media(min-width:52rem){ .grid{grid-template-columns:1fr 1fr;} }
.card{
display:flex; flex-direction:column; background:#fff;
border:1px solid var(--line); box-shadow:var(--shadow);
transition:transform .2s, box-shadow .2s;
}
.card:hover{transform:translateY(-4px); box-shadow:0 28px 70px -26px rgba(0,28,64,.5);}
.card .shot{
display:block; aspect-ratio:16/9; overflow:hidden;
background:var(--navy); border-bottom:1px solid var(--line);
}
.card .shot img{width:100%; height:100%; object-fit:cover; object-position:top center; display:block;}
.card .body{display:flex; flex:1; flex-direction:column; gap:.55rem; padding:1.6rem 1.5rem 1.75rem;}
.card h3{font-size:1.35rem; font-weight:800; color:var(--navy); letter-spacing:.02em;}
.card .tagline{
font-size:.72rem; font-weight:700; letter-spacing:.1em; text-transform:uppercase;
color:var(--green-ink);
}
.card .blurb{font-size:.95rem; color:var(--muted);}
.card .controls{
font-size:.8rem; color:var(--muted); padding-top:.7rem; border-top:1px solid var(--line);
margin-top:auto;
}
.card .controls kbd{
font-family:inherit; font-size:.72rem; font-weight:700; background:var(--wash);
border:1px solid var(--line); border-bottom-width:2px; padding:.05em .4em; border-radius:2px;
}
.card .btn{align-self:flex-start; margin-top:1rem;}
/* ---------- winners (terminal) ---------- */
.winners{background:var(--navy-deep); padding:4.5rem 0; color:#d7e3f4;}
.winners .section-head h2{color:var(--green);}
.winners .section-head p{color:rgba(255,255,255,.7);}
.term{
margin-top:2.5rem; border:1px solid rgba(255,255,255,.14); background:#000f24;
box-shadow:0 40px 80px -30px rgba(0,0,0,.7);
font-family:ui-monospace,SFMono-Regular,Menlo,monospace; font-size:.92rem;
}
.term-bar{display:flex; gap:.45rem; align-items:center; padding:.6rem .9rem; background:#0a2244; font-size:.75rem; color:rgba(255,255,255,.5);}
.term-bar i{width:.7rem; height:.7rem; border-radius:50%; background:#ff5f57;}
.term-bar i:nth-child(2){background:#febc2e;} .term-bar i:nth-child(3){background:#28c840; margin-right:.6rem;}
.term-body{padding:1.4rem 1.3rem 1.6rem; overflow-x:auto;}
.term .cmd{color:#fff;} .term .cmd::before{content:"$ "; color:var(--green);}
.term .dim{color:rgba(255,255,255,.45);}
.podium{list-style:none; margin:1.1rem 0 1.2rem;}
.podium li{display:grid; grid-template-columns:3.2rem 1fr; gap:.2rem 1rem; padding:.7rem 0; border-top:1px dashed rgba(255,255,255,.12);}
.podium .rank{font-size:1.5rem; font-weight:800; color:var(--green); line-height:1.2;}
.podium li:first-child .rank{color:#ffd54a; text-shadow:0 0 12px rgba(255,213,74,.6);}
.podium .game{font-size:1.15rem; font-weight:800; color:#fff; letter-spacing:.06em;}
.podium .game a{color:#fff; text-decoration:none; border-bottom:1px solid var(--green);}
.podium .game a:hover{color:var(--green);}
.podium .meta{grid-column:2; color:rgba(255,255,255,.6);}
.podium .bar{grid-column:2; color:var(--green); letter-spacing:-.05em;}
.cursor{display:inline-block; width:.6em; height:1.1em; background:var(--green); vertical-align:text-bottom; animation:blink 1s steps(1) infinite;}
@keyframes blink{50%{opacity:0;}}
@media(prefers-reduced-motion:reduce){.cursor{animation:none;}}
/* ---------- footer ---------- */
footer{background:var(--navy); color:rgba(255,255,255,.8); padding:2.75rem 0; font-size:.9rem;}
footer .wrap{display:flex; flex-wrap:wrap; gap:.5rem 1.5rem; align-items:baseline; justify-content:space-between;}
footer a{color:#fff; text-decoration:none; border-bottom:1px solid var(--green); padding-bottom:1px;}
footer a:hover{color:var(--green);}
</style>
</head>
<body>
<header class="hero">
<div class="wrap">
<div class="hero-copy">
<p class="eyebrow">profiq · Summer Coding Challenge 2026</p>
<h1>Watch one prompt build a whole game.</h1>
<p class="lead">
The challenge is simple to say and hard to nail: write <strong>a single prompt</strong>
that makes an AI coding agent produce a complete, playable minigame — delivered as
one <code>index.html</code>, no hand-edits after generation starts. These are examples
built to that spec, so you can see what “done” looks like before you enter.
</p>
<div class="cta">
<a class="btn" href="https://www.pracujprosiliconvalley.cz/summer-coding-challenge-2026/" target="_blank" rel="noreferrer">Read the challenge</a>
<a class="btn ghost" href="#winners">See the winners</a>
</div>
</div>
<figure class="hero-art">
<img src="media/leap.png" alt="LEAP gameplay — a cube mid-jump over a gap on a neon runway" width="1200" height="675">
<figcaption>LEAP · one prompt, one file</figcaption>
</figure>
</div>
</header>
<section class="winners" id="winners">
<div class="wrap">
<div class="section-head">
<p class="eyebrow">// results are in</p>
<h2>And the winners are…</h2>
<p>The judges played every entry and read every prompt. Three games made it to the top of the stack.</p>
</div>
<div class="term" role="region" aria-label="Winners">
<div class="term-bar" aria-hidden="true"><i></i><i></i><i></i>judges@profiq: ~/summer-coding-challenge-2026</div>
<div class="term-body">
<p class="cmd">./judge --results --top=3</p>
<p class="dim">[ok] scoring complete — function, UX, originality, prompt craft, reproducibility</p>
<ol class="podium">
<li>
<span class="rank">#1</span>
<span class="game"><a href="echoes/">ECHOES</a></span>
<span class="meta">author: Jakub Ch.</span>
<span class="bar" aria-hidden="true">████████████</span>
</li>
<li>
<span class="rank">#2</span>
<span class="game"><a href="vesper/">VESPER</a></span>
<span class="meta">author: Lukáš B.</span>
<span class="bar" aria-hidden="true">█████████</span>
</li>
<li>
<span class="rank">#3</span>
<span class="game"><a href="sonar/">SONAR</a></span>
<span class="meta">author: Karolína P.</span>
<span class="bar" aria-hidden="true">██████</span>
</li>
</ol>
<p class="dim">// congrats to all three — and thanks to everyone who shipped a game</p>
<p class="cmd"><span class="cursor" aria-hidden="true"></span></p>
</div>
</div>
</div>
</section>
<section class="brief">
<div class="wrap">
<div class="section-head">
<h2>The brief, in four numbers</h2>
<p>Every entry is one prompt and one file. The judges run it, play it, and read the prompt that made it.</p>
</div>
<ul class="facts">
<li><b>1</b><span>prompt, up to 10,000 characters — no edits once the agent starts</span></li>
<li><b>60 min</b><span>hard cap on the agent's generation time</span></li>
<li><b>1 file</b><span>a self-contained <code>index.html</code> that runs in any browser, no setup</span></li>
<li><b>5 criteria</b><span>function, UX & design, originality, prompt craft, reproducibility</span></li>
</ul>
<p class="fineprint">
Submissions close <strong>7 September 2026</strong>, results by <strong>23 September</strong>.
Prizes 7,000 / 5,000 / 3,000 CZK · entrants 18+.
Full rules on the <a href="https://www.pracujprosiliconvalley.cz/summer-coding-challenge-2026/" target="_blank" rel="noreferrer">challenge page</a>.
</p>
</div>
</section>
<main>
<section class="gallery wrap" id="entries">
<div class="section-head">
<h2>Summer Coding Challenge 2026</h2>
<p>Submissions from the contestants, shared with their permission — one prompt, one file, zero do-overs. Go have fun playing.</p>
</div>
<ul class="grid">
<li class="card">
<div class="shot"><img src="media/echoes.png" alt="ECHOES gameplay — a dark puzzle grid with the player, a pressure plate and an exit, and a timeline of recorded ticks below" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">Your past self walks again</p>
<h3>ECHOES</h3>
<p class="blurb">
A turn-based grid puzzler about time. Every tick you spend is recorded, and after a
fixed delay an Echo of your past self replays it — pressing plates, flipping
switches and standing in your way. Waiting is half the solution.
</p>
<p class="controls">
<kbd>←</kbd><kbd>↑</kbd><kbd>↓</kbd><kbd>→</kbd> / <kbd>WASD</kbd> · <kbd>Space</kbd> wait · <kbd>Z</kbd> undo · <kbd>R</kbd> restart
</p>
<a class="btn" href="echoes/">Play ECHOES</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/sonar.png" alt="SONAR gameplay — a pitch-black arena where a sonar ping leaves fading light traces on the walls" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">The more you see, the more you're seen</p>
<h3>SONAR</h3>
<p class="blurb">
An arcade game in total darkness. Reveal the arena with a ping that leaves fading light
traces — but every ping calls the hunters to you. Grab three crystals and reach the
exit; each round adds another hunter.
</p>
<p class="controls">
<kbd>WASD</kbd> / arrows move · <kbd>Space</kbd> / click ping · <kbd>P</kbd> pause
</p>
<a class="btn" href="sonar/">Play SONAR</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/apex-qualify.png" alt="APEX // QUALIFY gameplay — top-down view of a formula car on the starting grid" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">Three flying laps · beat the ghost</p>
<h3>APEX // QUALIFY</h3>
<p class="blurb">
A formula-car qualifying sim on a fixed circuit. Bank a benchmark lap, chase your own
ghost on lap two, then go for the session best — with live delta, sector splits
and real surface physics.
</p>
<p class="controls">
<kbd>←</kbd><kbd>↑</kbd><kbd>↓</kbd><kbd>→</kbd> / <kbd>WASD</kbd> · <kbd>R</kbd> restart
</p>
<a class="btn" href="apex-qualify/">Play APEX // QUALIFY</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/bricksmith.png" alt="BRICKSMITH landing screen — a small isometric brick cottage on a baseplate" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">Brick by brick · build the model</p>
<h3>BRICKSMITH</h3>
<p class="blurb">
A calm 3D building puzzle. Match 12 reference models across three difficulty levels,
or switch to free build with 15 piece types and 11 colors — undo, redo and save
slots included.
</p>
<p class="controls">
Click & drag to place, rotate and remove bricks
</p>
<a class="btn" href="bricksmith/">Play BRICKSMITH</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/telemark.png" alt="TELEMARK gameplay — a ski jump hill overview with equipment setup panel" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">Time the takeoff · stick the landing</p>
<h3>TELEMARK</h3>
<p class="blurb">
A stylized 3D ski-jumping sim. Dial in your gear, read the wind, commit off the table,
and hold your form through the flight to land clean.
</p>
<p class="controls">
<kbd>Space</kbd> action · <kbd>WASD</kbd> balance · <kbd>Esc</kbd> pause
</p>
<a class="btn" href="telemark/">Play TELEMARK</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/rychle-a-funkcne.png" alt="Rychle a Funkčně gameplay — a car following a plotted function curve through gates on a graph" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">Write the function · win the race</p>
<h3>RYCHLE A FUNKČNĚ</h3>
<p class="blurb">
Math as a racing game: there's no track, just gates scattered across a graph. Write
the function that threads them all — the shortest curve wins, so a flat parabola
beats a wobbly sine wave.
</p>
<p class="controls">
Type a function · <kbd>Enter</kbd> to race · <kbd>R</kbd> restart
</p>
<a class="btn" href="rychle-a-funkcne/">Play RYCHLE A FUNKČNĚ</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/remnant.png" alt="REMNANT title screen — a small glowing character beside its inert body double" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">Every death leaves a bridge</p>
<h3>REMNANT</h3>
<p class="blurb">
A 2D puzzle-platformer across 10 levels. Each time you die, your body stays behind as
a solid platform — use your remnants to reach further on the next attempt.
</p>
<p class="controls">
<kbd>A</kbd><kbd>D</kbd> move · <kbd>Space</kbd> jump · <kbd>R</kbd> reset
</p>
<a class="btn" href="remnant/">Play REMNANT</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/royal-game-of-ur.png" alt="The Royal Game of Ur gameplay — dice roll and pieces on the twenty-square board" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">4,500 years old · still cutthroat</p>
<h3>THE ROYAL GAME OF UR</h3>
<p class="blurb">
A faithful build of the oldest known board game. Roll four binary dice, race seven
pieces down a shared middle row, land on rosettes for another turn, and send the
opponent's pieces all the way home when you catch them.
</p>
<p class="controls">
Click <kbd>Roll</kbd>, then click a highlighted piece to move it
</p>
<a class="btn" href="royal-game-of-ur/">Play THE ROYAL GAME OF UR</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/quadbloom.png" alt="QUADBLOOM gameplay — a grid of colored dots and star-shaped Bloomforms" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">Match four corners · never repeats</p>
<h3>QUADBLOOM</h3>
<p class="blurb">
A single-file logic puzzle. Drag a rectangle between two same-colored cells to bloom
everything inside it, permanently reshuffling the colors by a seeded hash so no cycle
ever repeats. Four escalating stages, every board guaranteed solvable.
</p>
<p class="controls">
Drag between two same-colored cells to bloom them
</p>
<a class="btn" href="quadbloom/">Play QUADBLOOM</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/andrii-kruhliak.png" alt="DEAD ZONE title screen — controls list for a first-person survival looter-shooter" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">Loot the district · shoot the dead</p>
<h3>DEAD ZONE</h3>
<p class="blurb">
A first-person survival looter-shooter. Freely explore a small city district,
scavenge weapons and intel from the buildings, and fight the zombies and raiders
already roaming the streets — no wave timer, just you against what's out there.
</p>
<p class="controls">
<kbd>WASD</kbd> move · mouse look/shoot · <kbd>R</kbd> reload
</p>
<a class="btn" href="andrii-kruhliak/">Play DEAD ZONE</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/sonar-maze-profiq-contest.png" alt="Sonar Maze gameplay — a dark maze briefly lit by a sonar pulse, revealing walls and enemies" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">5 levels · blind until you ping</p>
<h3>SONAR MAZE</h3>
<p class="blurb">
A blackout maze crawler. Walls, batteries and exits stay invisible until you fire a
sonar pulse that briefly lights them up and freezes any hunter it touches —
spend pulses wisely or get caught in the dark.
</p>
<p class="controls">
<kbd>WASD</kbd> / arrows move · <kbd>Space</kbd> pulse
</p>
<a class="btn" href="sonar-maze-profiq-contest/">Play SONAR MAZE</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/pastel-rush-ai-minigame.png" alt="PASTEL RUSH gameplay — a pastel lasso enclosing falling shapes on a dark canvas" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">Lasso the shapes · dodge the bombs</p>
<h3>PASTEL RUSH</h3>
<p class="blurb">
A pastel Canvas minigame about catching falling shapes. Draw a lasso around triangles
and squares to score and refill energy — but the line itself costs energy by
length, and a stray bomb drains it fast.
</p>
<p class="controls">
Click & drag / touch — draw a lasso around shapes
</p>
<a class="btn" href="pastel-rush-ai-minigame/">Play PASTEL RUSH</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/profiq-summer-challenge.png" alt="NEON TETRIS gameplay — a neon-lit falling-block board with a ghost piece" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">Stack it · clear it · hold for later</p>
<h3>NEON TETRIS</h3>
<p class="blurb">
A neon-lit take on the falling-block classic. Soft-drop or hard-drop, hold a piece
for later, and line up the ghost piece before the board fills up.
</p>
<p class="controls">
<kbd>←</kbd><kbd>→</kbd> move · <kbd>↑</kbd>/<kbd>Z</kbd> rotate · <kbd>↓</kbd> soft drop · <kbd>Space</kbd> hard drop · <kbd>C</kbd> hold
</p>
<a class="btn" href="profiq-summer-challenge/">Play NEON TETRIS</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/svacina-finale.png" alt="SVAČINA gameplay — an apple fleeing a snake sketched in a school notebook" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">Snake, reversed · outrun the notebook</p>
<h3>SVAČINA</h3>
<p class="blurb">
Snake flipped inside out: you're the apple, fleeing a snake sketched in a school
notebook. Draw decoy apples to grow it elsewhere, dodge ink blots and lunges, and
survive as long as you can — your grade is your score.
</p>
<p class="controls">
Mouse / touch / <kbd>WASD</kbd> or arrows · <kbd>P</kbd> pause
</p>
<a class="btn" href="svacina-finale/">Play SVAČINA</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/don-t-look-away.png" alt="DON'T LOOK AWAY gameplay — a dark CCTV security monitoring room" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">Spot it · remember it · report it</p>
<h3>DON'T LOOK AWAY</h3>
<p class="blurb">
A night-shift CCTV observation game. Anomalies creep into the room you're
monitoring — find one, remember where it was, and report it before staring too
long maxes out your exposure meter.
</p>
<p class="controls">
Click to inspect & report an anomaly's location
</p>
<a class="btn" href="don-t-look-away/">Play DON'T LOOK AWAY</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/bloom.png" alt="Bloom gameplay — a grid of seeded buds mid-growth under Conway's Game of Life rules" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">Plant seeds · let Conway do the rest</p>
<h3>BLOOM</h3>
<p class="blurb">
A puzzle built on Conway's Game of Life. Place a limited number of seeds, hit Grow,
and let the rules run untouched — win the instant every marked bud is alive in
the same generation. Six levels, each guaranteed solvable.
</p>
<p class="controls">
Click cells to seed, then hit Grow
</p>
<a class="btn" href="bloom/">Play BLOOM</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/vesper.png" alt="VESPER gameplay — an Art Nouveau city street frozen before dawn" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">Steal a shadow · settle its price</p>
<h3>VESPER — Zloděj stínů</h3>
<p class="blurb">
An atmospheric Art Nouveau RPG. Explore a city trapped before dawn, hunt down your
stolen shadow, and use three shadow powers — dodge, shield, slow time —
while deciding what borrowing, or stealing, other people's shadows costs them.
</p>
<p class="controls">
<kbd>WASD</kbd> move · click/<kbd>Space</kbd> attack · <kbd>F</kbd> ability · <kbd>E</kbd> interact
</p>
<a class="btn" href="vesper/">Play VESPER</a>
</div>
</li>
</ul>
</section>
<section class="gallery wrap" id="games">
<div class="section-head">
<h2>Two examples, same recipe</h2>
<p>Each was generated from one prompt and shipped as a single file. Click through and play them.</p>
</div>
<ul class="grid">
<li class="card">
<div class="shot"><img src="media/blastman.png" alt="BLASTMAN gameplay — a player character beside a lit bomb in a brick maze" width="1204" height="678" loading="lazy"></div>
<div class="body">
<p class="tagline">Drop bombs · break walls · survive</p>
<h3>BLASTMAN</h3>
<p class="blurb">
A single-screen Bomberman for one or two players. Trap the enemies (or each other)
in the blast, grab power-ups, clear the board.
</p>
<p class="controls">
P1 <kbd>W</kbd><kbd>A</kbd><kbd>S</kbd><kbd>D</kbd> + <kbd>Space</kbd> ·
P2 arrows + <kbd>Enter</kbd>
</p>
<a class="btn" href="blastman/">Play BLASTMAN</a>
</div>
</li>
<li class="card">
<div class="shot"><img src="media/leap.png" alt="LEAP gameplay — a cube mid-jump over a gap on a neon runway" width="1200" height="675" loading="lazy"></div>
<div class="body">
<p class="tagline">One button · keep running</p>
<h3>LEAP</h3>
<p class="blurb">
An endless one-button runner. Time your jumps and double-jumps over the gaps and
spikes while the speed keeps climbing.
</p>
<p class="controls">
<kbd>Space</kbd> / click / tap — that's the whole game
</p>
<a class="btn" href="leap/">Play LEAP</a>
</div>
</li>
</ul>
</section>
</main>
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