diff --git a/editor/data-binding/binding-data.mdx b/editor/data-binding/binding-data.mdx
index f79f68f8..2e3fa67b 100644
--- a/editor/data-binding/binding-data.mdx
+++ b/editor/data-binding/binding-data.mdx
@@ -73,14 +73,20 @@ The View Model property the target is connected to.

+
+ When binding global properties, select the **Globals** icon.
+ 
+
+
### Path
-When binding to nested View Models, there may be multiple properties with the same name available.
+When binding properties in nested View Models, there may be multiple properties with the same name available.
The path determines which specific property instance the binding should use.

+
See also [Absolute vs Relative Binding](#absolute-vs-relative-binding).
### Bind Direction
diff --git a/editor/data-binding/view-models.mdx b/editor/data-binding/view-models.mdx
index 22048cdf..bf0d1b25 100644
--- a/editor/data-binding/view-models.mdx
+++ b/editor/data-binding/view-models.mdx
@@ -46,17 +46,18 @@ A View Model defines the structure of your data. Before creating View Model Inst
New Rive files come with a default view model called "ViewModel1" that is already attached to the main artboard.
-
- In the Data panel Click the `+` icon and select **View Model**.
+ In the Data panel, click the `+` icon and select **View Model** or [**Global View Model**](#global-view-model-instances).
In the Data panel, click the **Add View Model Property** button next to the view model name and select your [property type](/editor/data-binding/property-types).
+
+
## Creating and Editing Instances
Once your View Model has been created, you can create one or more View Model Instances that store actual values for those properties.
@@ -120,34 +121,39 @@ By default, exported View Model Instances are included in the .riv file. Disable
Before binding data, you'll need to decide where the data should live.
-Rive supports three common patterns:
+Rive supports a few common patterns:
| Pattern | |
| :------------- | :----------- |
-| [Top-Level Instance](#top-level-artboard-view-model-instances) | The data lives on the top-level artboard and its values can be used throughout the Rive file |
-| [Nested components](#nested-component-instances) | The parent view model instance stores a reference to a nested view model instance, which can be applied to a nested component |
+| [Global Instances](#global-view-model-instances) | Global view models and their properties are directly accessible to all artboards |
+| [Instances attached to artboards](#instances-attached-to-artboards) | The view model instance is attached to the artboard and its values can be used by that artboard and its children |
+| [Instances as nested properties](#instances-as-nested-properties) | The parent view model instance stores a reference to a nested view model instance |
| [Stateful nested components](#stateful-components) | Self-contained, reusable components that store their own unique data |
-### Top-Level Artboard View Model Instances
+### Global View Model Instances
+
+Global view models are not connected to a specific artboard. Instead, the view model instance and its properties are directly accessible to all artboards.
+
+
+A game's main view model might contain a `brandColor` or `score` property. This property might be used by various nested components, like the header, on buttons, or on a high scores screen.
+
+
+### Instances Attached to Artboards
-Attach a View Model Instance directly to the top-level artboard when the data should be available to the entire artboard and its children.
+View Model instances can be attached to a specific artboard or nested component. This is useful when only that artboard and its children need access to that data.
```
-GameVM
+EnemyVM
├─ health
-└─ score
-└─ avatar
```
-
-
-A game's main view model might contain a score property. This property might be used by various nested components, like the header and within the high scores modal.
+An Enemy view model might contain a `health` property. This property might be used by the enemy itself, but not by its parent.
-### Nested Component Instances
+### Instances as Nested Properties
-Components can also have their own View Model Instances.
+View Models can have properties that are View Model instances.
In this pattern, the parent View Model stores references to child instances, either directly or through a [list](/editor/data-binding/lists).
@@ -164,8 +170,6 @@ InventoryVM
└─ Potion
```
-Each component instance can have its own view model instance attached to it.
-

This approach is useful when a parent artboard needs to manage a collection of items while still allowing each component to maintain its own data.
@@ -174,8 +178,6 @@ This approach is useful when a parent artboard needs to manage a collection of i
An inventory screen might contain a list of Item View Model Instances, with each inventory slot component bound to a different item.
-Because each instance must be created and connected explicitly, this pattern provides strong runtime control at the cost of additional setup.
-
### Stateful Components
A stateful component is an instance of a component that maintains its own data.
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