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What if the game application creates PbufferSurface instead of WindowSurface? #49

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@OliverCho1

As far as I know, PATrace supports the on-screen surface for capturing.
However, some kinds of apps create surfaces by "eglCreatePbufferSurface", I mean if it creates an off-screen surface, is there any way I can capture GLES calls of the application?

Please let me know the currently available support and whether you have any further plans.

Thanks.

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