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Algoryx
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AGXUnity
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Draft: Switch to a decal rendering solution for terrain patches
- #142
#142
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FilipAlg
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feature/terrain-patch-decals
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Draft: Switch to a decal rendering solution for terrain patches
#142
FilipAlg
wants to merge 10 commits into
master
Algoryx/AGXUnity:master
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feature/terrain-patch-decals
Algoryx/AGXUnity:feature/terrain-patch-decals
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Commits
Commits on Jan 25, 2024
Added Doc link to movable Terrain
FilipAlg
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79d4303
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Add TerrainMaterialPatch to top menu
FilipAlg
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0897629
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Added some utility shader methods
FilipAlg
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05c6da2
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Added decal shader for rendering TerrainMaterialPatches
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db33db4
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Added a material for rendering material patch volumes
FilipAlg
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6aa1cf2
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Fixed variable name error in LightUtils
FilipAlg
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1aff938
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Added shader keyword to use voronoi tiling to reduce tiling patterns
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0cb580a
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Added option to override shape visual materials in material patches
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a881782
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Added Rendering texture to Material Patch component
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1b79de7
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Swap to using decal rendering for material patches and added implicit material mappings from the patches themselves
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86547be
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