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GH-511: NPC Instruction Component Guide - #529

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GH-511: NPC Instruction Component Guide#529
LordZibblington wants to merge 1 commit into
HytaleModding:mainfrom
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@LordZibblington

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Pull Request

Description

Brief description of what this PR does.

Type of Change

  • Documentation fix (typo, grammar, clarification)
  • New documentation (guide, tutorial, page)
  • Bug fix
  • New feature
  • Other

Screenshots

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Checklist

  • Tested locally with bun run dev
  • Formatted code to adhere Styleguide with bun format
  • Ran bun audit (no critical vulnerabilities)
  • Checked spelling and grammar
  • Verified all links work
  • Followed Contributing Guidelines

Thank you for contributing!

@LordZibblington
LordZibblington marked this pull request as draft June 22, 2026 20:16
@LordZibblington LordZibblington changed the title docs: add NPC Instruction Component assets guide GH-511: NPC Instruction Component Guide Jun 22, 2026
@LordZibblington
LordZibblington marked this pull request as ready for review June 22, 2026 20:18

@ItsNeil17 ItsNeil17 left a comment

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Hi! We use Markdown to render our documentation, so for the headers you can use the # characters.

One # means its a h1, two means h2 and so on.

}
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Calling the Instruction

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Calling the Instruction
# Calling the Instruction

- name: "Lord Zibblington"
---

Introduction

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Introduction
# Introduction

Introduction
In this guide we’ll walk through the process of using Instruction Component asset files, referred to as Instructions (capital I) going forward. Instructions allow you to use the same sensor/action pairing across many NPCs, which is extremely useful if you’re going to be reusing the same action a lot. They also allow you to decrease the bulk of your NPC Role files, which makes them much easier to read and digest going forward.

Creating the Instruction

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Creating the Instruction
# Creating the Instruction

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2 participants