Welcome to my GitHub. I'm a Software Engineer with a strong foundation in C++ and real-time systems, and a deep specialization in audio programming and DSP.
I work across game and engine development, with professional experience in AAA game audio pipelines, middleware integration (Wwise, FMOD), and performance-critical runtime systems. While audio is my core domain, I build and contribute to broader gameplay and tooling systems as well.
My focus is on building interactive systems: Gameplay and Engine tools, audio middleware and systems (integration and custom DSP). I've shipped commercial VST/AU plugins, developed game audio systems, and created gameplay-adjacent tools and prototypes across multiple engines.
Outside of core engineering work, I experiment with procedural audio, game development tools, SFX/music production, and plugin development for creatives, as well as regularly contribute open source tools.
From: 19 May 2022 - To: 04 September 2026
Total Time: 3,134 hrs 24 mins
C# 1,079 hrs 30 mins >>>>>>>>>---------------- 34.19 %
C++ 1,053 hrs 22 mins >>>>>>>>----------------- 33.37 %
C 403 hrs 23 mins >>>---------------------- 12.78 %
Objective-C 137 hrs 48 mins >------------------------ 04.37 %
C/C 100 hrs 32 mins >------------------------ 03.18 %
GDScript3 90 hrs 54 mins >------------------------ 02.88 %
JavaScript 66 hrs 24 mins >------------------------ 02.10 %
HTML 43 hrs 23 mins ------------------------- 01.37 %
Markdown 34 hrs 33 mins ------------------------- 01.09 %
CMake 29 hrs 47 mins ------------------------- 00.94 %



