I'm a self-taught software engineer of over 20 years, constantly learning and exploring how things work.
From building complex Vulkan rendering pipelines to an archery training app to the perfect book-tracking app, I enjoy the process of solving difficult problems. Across web front-ends, server back-ends, and mobile.
- Campfire: a 3D game engine I'm writing from scratch in modern C++23 and Vulkan. revelryplay.com/projects/project-campfire
- Hardcover: contributor to the cross-platform iOS & Android apps and maintainer of the docs site. hardcover.app
- Archery Analytics: a full-stack React/TypeScript + FastAPI app for tracking archery practice. archery.revelryplay.com
Mostly working in TypeScript, React, Node, and Python, with C++, C#/.NET, and Swift in the mix.




