Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -4,27 +4,36 @@
<Output TaskParameter="TargetOutputs" ItemName="_ContentBuilderAssembly" />
</MSBuild>
<PropertyGroup>
<ContentOutput>$([System.IO.Path]::TrimEndingDirectorySeparator($([System.IO.Path]::Combine('$(ProjectDir)', '$(OutputPath)'))))</ContentOutput>
<ContentTemp>$([System.IO.Path]::TrimEndingDirectorySeparator($([System.IO.Path]::Combine('$(ProjectDir)', '$(IntermediateOutputPath)'))))</ContentTemp>
<ContentArgs>build -p $(MonoGamePlatform) -s ___SafeGameName___.Content/Assets -o &quot;$(ContentOutput)&quot; -i &quot;$(ContentTemp)&quot;</ContentArgs>
<ContentOutput>$([MSBuild]::NormalizePath('$(ProjectDir)', '$(OutputPath)').TrimEnd('\/'))</ContentOutput>
Comment thread
SimonDarksideJ marked this conversation as resolved.
<ContentTemp>$([MSBuild]::NormalizePath('$(ProjectDir)', '$(IntermediateOutputPath)').TrimEnd('\/'))</ContentTemp>
<ContentArgs>build -p $(MonoGamePlatform) -s "$(MSBuildThisFileDirectory)Assets" -o "$(ContentOutput)" -i "$(ContentTemp)"</ContentArgs>
<ContentCommand>@(_ContentBuilderAssembly->'%(RootDir)%(Directory)%(Filename)')</ContentCommand>
</PropertyGroup>
<Exec Command="&quot;$(ContentCommand)&quot; $(ContentArgs)" WorkingDirectory="$(MSBuildThisFileDirectory)..\" CustomErrorRegularExpression="\[E\] .+" CustomWarningRegularExpression="\[W\] .+" />
</Target>
<Target Name="AddGeneratedContentAssets"
AfterTargets="BuildContent">
<ItemGroup>
<GeneratedAsset Include="$([System.IO.Path]::Combine('$(ProjectDir)', '$(OutputPath)'))Content\**\*" />
<GeneratedAsset Include="$([MSBuild]::NormalizePath('$(ProjectDir)', '$(OutputPath)'))Content\**\*" />

<!-- Post Process Android Assets -->
<AndroidAsset Include="@(GeneratedAsset)"
Condition="'$(MonoGamePlatform)' == 'Android'">
<Link>Content\%(GeneratedAsset.RecursiveDir)%(GeneratedAsset.Filename)%(GeneratedAsset.Extension)</Link>
</AndroidAsset>

<!-- Post Process iOS Bundle Resources -->
<BundleResource Include="@(GeneratedAsset)"
Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'">
Comment thread
SimonDarksideJ marked this conversation as resolved.
Condition="'$(MonoGamePlatform)' == 'iOS'">
<Link>Content\%(GeneratedAsset.RecursiveDir)%(GeneratedAsset.Filename)%(GeneratedAsset.Extension)</Link>
</BundleResource>

<!-- Copy content for `dotnet publish` builds -->
<ContentWithTargetPath Include="@(GeneratedAsset)"
Condition="'$(MonoGamePlatform)' != 'Android' And '$(MonoGamePlatform)' != 'iOS'">
<TargetPath>Content\%(GeneratedAsset.RecursiveDir)%(GeneratedAsset.Filename)%(GeneratedAsset.Extension)</TargetPath>
<CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
</ContentWithTargetPath>
</ItemGroup>
</Target>
</Project>
Original file line number Diff line number Diff line change
Expand Up @@ -21,5 +21,7 @@
<PackageReference Include="MonoGame.Tool.Dxc" Version="1.8.2505.11" />
<PackageReference Include="MonoGame.Tool.FFmpeg" Version="7.0.0.10" />
<PackageReference Include="MonoGame.Tool.FFprobe" Version="7.0.0.10" />
<PackageReference Include="AssimpNetter" Version="6.0.5.0" ExcludeAssets="native;build" />
<PackageReference Include="MonoGame.Library.Assimp" Version="6.0.5.1" />
</ItemGroup>
</Project>
Original file line number Diff line number Diff line change
Expand Up @@ -4,27 +4,36 @@
<Output TaskParameter="TargetOutputs" ItemName="_ContentBuilderAssembly" />
</MSBuild>
<PropertyGroup>
<ContentOutput>$([System.IO.Path]::TrimEndingDirectorySeparator($([System.IO.Path]::Combine('$(ProjectDir)', '$(OutputPath)'))))</ContentOutput>
<ContentTemp>$([System.IO.Path]::TrimEndingDirectorySeparator($([System.IO.Path]::Combine('$(ProjectDir)', '$(IntermediateOutputPath)'))))</ContentTemp>
<ContentArgs>build -p $(MonoGamePlatform) -s ___SafeGameName___.Content/Assets -o &quot;$(ContentOutput)&quot; -i &quot;$(ContentTemp)&quot;</ContentArgs>
<ContentOutput>$([MSBuild]::NormalizePath('$(ProjectDir)', '$(OutputPath)').TrimEnd('\/'))</ContentOutput>
<ContentTemp>$([MSBuild]::NormalizePath('$(ProjectDir)', '$(IntermediateOutputPath)').TrimEnd('\/'))</ContentTemp>
<ContentArgs>build -p $(MonoGamePlatform) -s "$(MSBuildThisFileDirectory)Assets" -o "$(ContentOutput)" -i "$(ContentTemp)"</ContentArgs>
<ContentCommand>@(_ContentBuilderAssembly->'%(RootDir)%(Directory)%(Filename)')</ContentCommand>
</PropertyGroup>
<Exec Command="&quot;$(ContentCommand)&quot; $(ContentArgs)" WorkingDirectory="$(MSBuildThisFileDirectory)..\" CustomErrorRegularExpression="\[E\] .+" CustomWarningRegularExpression="\[W\] .+" />
</Target>
<Target Name="AddGeneratedContentAssets"
AfterTargets="BuildContent">
<ItemGroup>
<GeneratedAsset Include="$([System.IO.Path]::Combine('$(ProjectDir)', '$(OutputPath)'))Content\**\*" />
<GeneratedAsset Include="$([MSBuild]::NormalizePath('$(ProjectDir)', '$(OutputPath)'))Content\**\*" />

<!-- Post Process Android Assets -->
<AndroidAsset Include="@(GeneratedAsset)"
Condition="'$(MonoGamePlatform)' == 'Android'">
<Link>Content\%(GeneratedAsset.RecursiveDir)%(GeneratedAsset.Filename)%(GeneratedAsset.Extension)</Link>
</AndroidAsset>

<!-- Post Process iOS Bundle Resources -->
<BundleResource Include="@(GeneratedAsset)"
Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'">
Condition="'$(MonoGamePlatform)' == 'iOS'">
<Link>Content\%(GeneratedAsset.RecursiveDir)%(GeneratedAsset.Filename)%(GeneratedAsset.Extension)</Link>
</BundleResource>

<!-- Copy content for `dotnet publish` builds -->
<ContentWithTargetPath Include="@(GeneratedAsset)"
Condition="'$(MonoGamePlatform)' != 'Android' And '$(MonoGamePlatform)' != 'iOS'">
<TargetPath>Content\%(GeneratedAsset.RecursiveDir)%(GeneratedAsset.Filename)%(GeneratedAsset.Extension)</TargetPath>
<CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
</ContentWithTargetPath>
</ItemGroup>
</Target>
</Project>
Original file line number Diff line number Diff line change
Expand Up @@ -21,5 +21,7 @@
<PackageReference Include="MonoGame.Tool.Dxc" Version="1.8.2505.11" />
<PackageReference Include="MonoGame.Tool.FFmpeg" Version="7.0.0.10" />
<PackageReference Include="MonoGame.Tool.FFprobe" Version="7.0.0.10" />
<PackageReference Include="AssimpNetter" Version="6.0.5.0" ExcludeAssets="native;build" />
<PackageReference Include="MonoGame.Library.Assimp" Version="6.0.5.1" />
</ItemGroup>
</Project>
19 changes: 14 additions & 5 deletions CSharp/content/MonoGame.ContentBuilder.CSharp/BuildContent.targets
Original file line number Diff line number Diff line change
Expand Up @@ -4,27 +4,36 @@
<Output TaskParameter="TargetOutputs" ItemName="_ContentBuilderAssembly" />
</MSBuild>
<PropertyGroup>
<ContentOutput>$([System.IO.Path]::TrimEndingDirectorySeparator($([System.IO.Path]::Combine('$(ProjectDir)', '$(OutputPath)'))))</ContentOutput>
<ContentTemp>$([System.IO.Path]::TrimEndingDirectorySeparator($([System.IO.Path]::Combine('$(ProjectDir)', '$(IntermediateOutputPath)'))))</ContentTemp>
<ContentArgs>build -p $(MonoGamePlatform) -s MGNamespace/Assets -o &quot;$(ContentOutput)&quot; -i &quot;$(ContentTemp)&quot;</ContentArgs>
<ContentOutput>$([MSBuild]::NormalizePath('$(ProjectDir)', '$(OutputPath)').TrimEnd('\/'))</ContentOutput>
<ContentTemp>$([MSBuild]::NormalizePath('$(ProjectDir)', '$(IntermediateOutputPath)').TrimEnd('\/'))</ContentTemp>
<ContentArgs>build -p $(MonoGamePlatform) -s "$(MSBuildThisFileDirectory)Assets" -o "$(ContentOutput)" -i "$(ContentTemp)"</ContentArgs>
<ContentCommand>@(_ContentBuilderAssembly->'%(RootDir)%(Directory)%(Filename)')</ContentCommand>
</PropertyGroup>
<Exec Command="&quot;$(ContentCommand)&quot; $(ContentArgs)" WorkingDirectory="$(MSBuildThisFileDirectory)..\" CustomErrorRegularExpression="\[E\] .+" CustomWarningRegularExpression="\[W\] .+" />
</Target>
<Target Name="AddGeneratedContentAssets"
AfterTargets="BuildContent">
<ItemGroup>
<GeneratedAsset Include="$([System.IO.Path]::Combine('$(ProjectDir)', '$(OutputPath)'))Content\**\*" />
<GeneratedAsset Include="$([MSBuild]::NormalizePath('$(ProjectDir)', '$(OutputPath)'))Content\**\*" />

<!-- Post Process Android Assets -->
<AndroidAsset Include="@(GeneratedAsset)"
Condition="'$(MonoGamePlatform)' == 'Android'">
<Link>Content\%(GeneratedAsset.RecursiveDir)%(GeneratedAsset.Filename)%(GeneratedAsset.Extension)</Link>
</AndroidAsset>

<!-- Post Process iOS Bundle Resources -->
<BundleResource Include="@(GeneratedAsset)"
Condition="'$(MonoGamePlatform)' == 'MacOSX' Or '$(MonoGamePlatform)' == 'iOS'">
Condition="'$(MonoGamePlatform)' == 'iOS'">
<Link>Content\%(GeneratedAsset.RecursiveDir)%(GeneratedAsset.Filename)%(GeneratedAsset.Extension)</Link>
</BundleResource>

<!-- Copy content for `dotnet publish` builds -->
<ContentWithTargetPath Include="@(GeneratedAsset)"
Condition="'$(MonoGamePlatform)' != 'Android' And '$(MonoGamePlatform)' != 'iOS'">
<TargetPath>Content\%(GeneratedAsset.RecursiveDir)%(GeneratedAsset.Filename)%(GeneratedAsset.Extension)</TargetPath>
<CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
</ContentWithTargetPath>
</ItemGroup>
</Target>
</Project>
Original file line number Diff line number Diff line change
Expand Up @@ -21,5 +21,7 @@
<PackageReference Include="MonoGame.Tool.Dxc" Version="1.8.2505.*" />
<PackageReference Include="MonoGame.Tool.FFmpeg" Version="7.0.0.*" />
<PackageReference Include="MonoGame.Tool.FFprobe" Version="7.0.0.*" />
<PackageReference Include="AssimpNetter" Version="6.0.5.0" ExcludeAssets="native;build" />
<PackageReference Include="MonoGame.Library.Assimp" Version="6.0.5.1" />
</ItemGroup>
</Project>
</Project>