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fix(regeneration): make the painkillers worth taking in a chase - #373

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theEvilReaper merged 4 commits into
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fix/regeneration-painkillers
Oct 14, 2026
Merged

theEvilReaper merged 4 commits into
mainfrom
fix/regeneration-painkillers

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@theEvilReaper theEvilReaper commented Oct 14, 2026 •

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Proposed changes

In playtests the painkillers gave back barely half a heart when the slender was nearby, because every hit also ate away the healing that was still to come. Now a hit only costs health, and the healing continues once the survivor gets away. Fear also slowed the healing down so much that it hardly did anything right after a chase. Now even a terrified survivor heals at half the normal speed, and this can be adjusted in the config.

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  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
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github-actions Bot commented Oct 14, 2026 •

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Test results

  654 files    654 suites   4m 21s ⏱️
1 523 tests 1 521 ✅ 2 💤 0 ❌
4 569 runs  4 563 ✅ 6 💤 0 ❌

Results for commit fa374b0.

♻️ This comment has been updated with latest results.

@theEvilReaper
theEvilReaper force-pushed the fix/regeneration-painkillers branch from 4810e0f to fa374b0 Compare October 14, 2026 20:52
@theEvilReaper
theEvilReaper merged commit c187df8 into main Oct 14, 2026
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@theEvilReaper
theEvilReaper deleted the fix/regeneration-painkillers branch October 16, 2026 10:35
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