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RigidBody based Custom Car physics developed in Unity

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ArcadeCarPhysics

RigidBody based Custom Car physics developed in Unity

  1. Suspension using Hooks Law. (stiffness & damper)
  2. Suspension Visualizer using Wave function. With unity's Handles + Gizmo class.
  3. Static friction in the wheel hit points.
  4. Added Simple Throttling.
  5. Implemented Ackerman Steering.
  6. Added sideway slip.
  7. Added antiRoll bar.

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RigidBody based Custom Car physics developed in Unity

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