Milestones
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Fleetmod in its early stages required many of the additional gameplay features to be disabled inorder to behave properly with the additional ships. This milestones goal is to bring back these features and make them viable. * Fluffy Biscuit Race * Races * Ranged Voice Chat? * Liars dice casino chip syncing
No due dateMake Fleetmod behave better when playing with additional mods. * Hardmode (Scale hostiles to be harder due to fleet and combat level to be based on total) * Exotic components (Many exceptions in log currently) * Max Players (Disable it from host automatically to prevent cross-compatibility issues)
No due date* Implement ship spawning in a Realistic way * Scrapyards sell cheaper broken down and less-component ships * Factions give ships depending on progression through story and level * Implement further gameplay mechanics around additional ships * A method to store ships * A method to salvage ships getting some components / scrap back. * Potential "Loot boxes" where you can get unique ships with rarer components +/ more slots * Potential gameplay features based on Fleetmod * Enemy ship fleets (Bounty Hunters) * Hireable AI ships
No due dateCreate Missions for Fleets within Fleetmod.
No due dateSave the entire crews inventory of items whenever a save is ran, ensuring no progress is lost in crashes or closing the game.
No due datePermit non-Fleetmod crew members to crew the Fleetmod created, additional ships. (Preferably without the ability to Captain them)
No due date