Nexium Engine is a feature-packed, cross-platform game engine to create 3D games from a unified interface. It provides a comprehensive set of common tools so that users can focus on making games without having to reinvent the wheel. Now, it is currently under active development. In the future games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS)
Nexium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Nexium's development is fully independent, and it is not intended for profit.
99.9% of Nexium Engine was developed by Valerii Koniushenko. Also, it has previous versions, mainly: VaKon2D, VaKon3D, Segalay – you can find it on the author's repositories Valerii Koniushenko.
CMake 3.6>MSVC 14>- Opt:
ccache 4.x>
git clone https://github.com/ValeriiKoniushenko/Nexium.git
cd Nexium
git submodule update --init --recursive --remote
cmake -S . -B build -G "Visual Studio 17 2022" -A x64
cmake --build build- You need to install the next components to build the project.
sudo apt install libwayland-dev wayland-protocols libxkbcommon-dev \ libxkbcommon-x11-dev libx11-dev libxrandr-dev libxinerama-dev \ libgl1-mesa-dev pkg-config libxcursor-dev libxi-dev CMake 3.6>Clang 22>= orGCC 14>=- Set
git nukealias and execute it after every checkout:- Linux shell:
git config alias.nuke '!rm -f .jrm/cache.data && find -name '*.generated.*' -delete && git submodule sync --recursive && git submodule update --init --recursive --remote'
- Windows PowerShell:
git config alias.nuke '!powershell -NoProfile -Command "Remove-Item -Force -ErrorAction SilentlyContinue .jrm/cache.data; Get-ChildItem -Recurse -Filter '\''*.generated.*'\'' -File | Remove-Item -Force; git submodule sync --recursive; git submodule update --init --recursive --remote"'
- Linux shell:
- Opt:
ccache 4.x> - Opt:
mold 2.x(linker)
git clone https://github.com/ValeriiKoniushenko/Nexium.git
cd Nexium
git submodule update --init --recursive --remote
cmake -S . -B build
cmake --build buildWe will speed up ccache to increase the build speed. Populate the next config at your ccache.conf file. Default
locations:
- Windows:
%APPDATA%\ccache\ccache.conf - Linux:
~/.config/ccache/ccache.conf
hash_dir = false
sloppiness = include_file_mtime,include_file_ctime,time_macros,locale
depend_mode = true
compression = true
max_size = 20G
# install 'mold' linker
sudo apt install moldTake into account, due to active development, the real game & engine were not divided. So, now you can write your own
game as a part of the engine. It will be fixed in the nearest future. Also, you can find a Demo Game in the root of the
project under the name 'game-example'. After successfully building
you can run it by the next path: <build_dir>/bin/TemplateGame.
About documentation: the same reason. After the first beta version, all documentation will be added here.