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Closes #2421
All events linked to an actor were being saved in a loop any time that actor was saved. This causes a performance hit especially when many events are linked to an actor. I found that saving all the events was unnecessary because existing events are already saved by the
EventEditComponentwhen they're changed. The only events that need to be saved inQubitActor::saveare newly created events, since those are not automatically saved by the event edit component. To improve performance: