Steps to reproduce
- Launch EE with a player ship that has combat maneuvering
- In the Lua console on the server,
getPlayerShip(-1).components.impulse_engine = nil
- Engage the combat maneuver controls
Expected behavior
Unclear. Probably lateral strafe is available at the same effectiveness as without an ImpulseEngine.
Observed behavior
Ship goes from 0 to the ~1400u/min velocity cap before the combat maneuver charge is fully drained, and stays there when combat maneuver is disengaged.
Steps to reproduce
getPlayerShip(-1).components.impulse_engine = nilExpected behavior
Unclear. Probably lateral strafe is available at the same effectiveness as without an ImpulseEngine.
Observed behavior
Ship goes from 0 to the ~1400u/min velocity cap before the combat maneuver charge is fully drained, and stays there when combat maneuver is disengaged.