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[Bug] Combat maneuver boost/strafe has uncapped velocity if ImpulseEngine component is removed #2833

Description

@oznogon

Steps to reproduce

  1. Launch EE with a player ship that has combat maneuvering
  2. In the Lua console on the server, getPlayerShip(-1).components.impulse_engine = nil
  3. Engage the combat maneuver controls

Expected behavior

Unclear. Probably lateral strafe is available at the same effectiveness as without an ImpulseEngine.

Observed behavior

Ship goes from 0 to the ~1400u/min velocity cap before the combat maneuver charge is fully drained, and stays there when combat maneuver is disengaged.

Activity

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