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js: finish initialization when audio is already running - #314
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What issue is this addressing?
None
What type of issue is this addressing?
bug
What this PR does | solves
When an AudioContext starts in the running state (for example, where autoplay is allowed), initialization still waits for a user gesture. Mark this initial state as resumed and use the existing initialization gate, which continues to wait for AudioWorklet module setup before closing ready.
Validation: real headless Chrome with autoplay allowed and the actual Oto WASM build timed out waiting for ready before the fix and completed without a gesture afterward. A suspended real AudioContext continued waiting, and the existing gesture resume path completed initialization. This does not change the handling of programmatic Resume or later suspend/resume transitions.
Native macOS builds and internal package race tests passed, as did Windows 386/amd64/arm64 and WebAssembly cross-builds. The full macOS suite fails AudioQueueStart and then times out in TestSetBufferSize on both the unchanged upstream and this checkout; macOS vet reports the same pre-existing driver_darwin.go unsafe.Pointer warning.