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iPhone 17e VR windows are too small and don't fit the sceen #717

Description

@Reducept-Jeroen

SPECIFIC ISSUE ENCOUNTERED

When enabling VR mode the displays being shown is too small to use with a viewer. It happens both when enabling it on launch and mid session.

SMARTPHONE:

  • Device: iPhone 17e
  • OS: iOS 26.6

STEPS TO REPRODUCE THE ISSUE

  1. Launch the app on an iPhone 17e

EXPECTED BEHAVIOR

  • When the app launches the display for each eye should fill the whole screen.

VERSIONS USED

Cardboard XR Plugin Unity v1.34.0

If you are using Cardboard XR Plugin:

  • Unity 6000.3.19f1

Graphics API

  • Metal

Build

SCREENSHOTS

Image Image

ADDITIONAL CONTEXT

I just noticed there are some instructions to update the screen params ourself. I recommend also linking the instructions somewhere in the the Unity section. It's easy to miss as a Unity to developer who is likely only going to look at the Unity section.

https://developers.google.com/cardboard/develop/ios/screen-params#update_the_xr_plugin_with_the_new_screen_param_files

EDIT: Looks like the instructions are outdated and it links to a version of screen_params.mm from 2023 which doesn't match the current version of it.

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