SPECIFIC ISSUE ENCOUNTERED
When enabling VR mode the displays being shown is too small to use with a viewer. It happens both when enabling it on launch and mid session.
SMARTPHONE:
- Device: iPhone 17e
- OS: iOS 26.6
STEPS TO REPRODUCE THE ISSUE
- Launch the app on an iPhone 17e
EXPECTED BEHAVIOR
- When the app launches the display for each eye should fill the whole screen.
VERSIONS USED
Cardboard XR Plugin Unity v1.34.0
If you are using Cardboard XR Plugin:
Graphics API
Build
SCREENSHOTS
ADDITIONAL CONTEXT
I just noticed there are some instructions to update the screen params ourself. I recommend also linking the instructions somewhere in the the Unity section. It's easy to miss as a Unity to developer who is likely only going to look at the Unity section.
https://developers.google.com/cardboard/develop/ios/screen-params#update_the_xr_plugin_with_the_new_screen_param_files
EDIT: Looks like the instructions are outdated and it links to a version of screen_params.mm from 2023 which doesn't match the current version of it.
SPECIFIC ISSUE ENCOUNTERED
When enabling VR mode the displays being shown is too small to use with a viewer. It happens both when enabling it on launch and mid session.
SMARTPHONE:
STEPS TO REPRODUCE THE ISSUE
EXPECTED BEHAVIOR
VERSIONS USED
Cardboard XR Plugin Unity v1.34.0
If you are using Cardboard XR Plugin:
Graphics API
Build
SCREENSHOTS
ADDITIONAL CONTEXT
I just noticed there are some instructions to update the screen params ourself. I recommend also linking the instructions somewhere in the the Unity section. It's easy to miss as a Unity to developer who is likely only going to look at the Unity section.
https://developers.google.com/cardboard/develop/ios/screen-params#update_the_xr_plugin_with_the_new_screen_param_files
EDIT: Looks like the instructions are outdated and it links to a version of screen_params.mm from 2023 which doesn't match the current version of it.