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Endgame mode for single-frame renderings #175

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@indyjo

It is quite often the case that, when doing a single-frame rendering, a single tile (or a very small number of tiles) gets "stuck", eventually times out and completely destroys performance.

Endgame optimization tries to remedy this by parallelizing work on the remaining N tiles (e.g., N = 1 or 2) and accepting the first incoming result.

This would have to be realized in bitwrk-client, which currently has no notion of single work units belonging to a larger job (group of work units). This understanding would have to come from e.g. the blender add-on.

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    blenderThis issue involves the Blender add-on or worker scriptclientThis issue involves the BitWrk client softwareenhancement

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