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vello_gpu: Fix methods for bilinear and bicubic image sampling #1963
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vello_gpu: Implement proper bilinear and bicubic image sampling
LaurenzV f3c7f5e
vello_tests: Use CPU references for full external textures
LaurenzV 9fb9195
ci: Test longer WebDriver page-load timeout
LaurenzV f631d2c
expand shim
LaurenzV 93c6347
comment
LaurenzV 8e7a20a
add fast path for pad/pad
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3 changes: 3 additions & 0 deletions
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vello_tests/snapshots/external_texture_reflect_with_offset.png
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4 changes: 2 additions & 2 deletions
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vello_tests/snapshots/external_texture_with_cropped_source.png
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vello_tests/snapshots/external_texture_with_paint_transform.png
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4 changes: 2 additions & 2 deletions
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vello_tests/snapshots/external_texture_with_scene_transform.png
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4 changes: 2 additions & 2 deletions
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vello_tests/snapshots/external_texture_with_scene_transform_2.png
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The border in the new snapshot is expected. The test uses bilinear sampling with repeat. This means that for example, for the top-right part, as we approach the right border of the yellow pixel, it should slowly start to fade into the red of the top-left pixel, hence why it becomes orange.