context_angle: remove the D3D9 renderer - #18328
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? why vendor the constant when the backend was removed, whatever it's used for won't work |
ANGLE removed its D3D9 backend along with EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, so context_angle.c no longer builds against current ANGLE headers. Signed-off-by: Julius Bairaktaris <julius@bairaktaris.de>
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Fair point, dropped the backend instead of vendoring the constant. Also removes the option value and its documentation. Verified context_angle.c still compiles with |
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ANGLE removed its D3D9 backend along with
EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, socontext_angle.cno longer builds against current ANGLE headers.CI does not catch it because the mingw job installs no ANGLE headers, so
egl-angleauto-detects to disabled and the file is never built.Also drops the
d3d9value of--angle-rendererand its documentation. Verified the file still compiles with-Degl-angle-win32=enabledagainst current headers.