Skip to content

Node 0.11 segfault problems #26

Description

@joshmarinacci

I'm trying to track down an issue I'm having using libpng inside of a node native addon. Whenever I read a file the next call to OpenGL crashes. I've isolated it to memory allocation. If I allocate a chunk of memory in my addon (say: 10k bytes) then later on node will segfault. If I don't allocate it then node proceeds into the gl loop just fine. Any ideas what could be causing this? Is there anything in node that might be messing with memory it's not supposed to, and my malloc triggers the issue?

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions