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Owner
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Thanks, it will probably needs some refactoring but it is a good base to support nullrhi. I will be back to you as soon as I have some cycle for it. Thanks again. |
Author
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No problem! |
Author
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I apologize for the messiness I was adding checks to different parts of the code to see what worked until it worked |
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I edited two files the gltfRuntimeAssetActor.cpp and the gltfRuntimeParserStaticMeshes.cpp in both files i added the #include "RHI.h" in order to add checks to see if the renderer was enabled
now when running a game in headless mode through an unreal engine 5 built game you can use the -nullrhi flag in order to disable the renderer without any errors
This personally sped my game up 4x