docs(flutter): document RenderResolution and WebGL context lifecycle - #825
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Pull request overview
Adds Flutter runtime documentation for the new RenderResolution API (to control Factory.rive backing texture sizing) and clarifies WebGL context lifecycle/limits on web to help users avoid “too many active WebGL contexts” issues.
Changes:
- Documented
renderResolutionforRiveWidget,RivePanel, andRiveSurface, including behavior and constraints when using shared textures. - Added a dedicated “WebGL contexts (web)” section explaining context allocation, disposal, reuse pooling, and debug logging.
- Added an FAQ entry with mitigation guidance and direct links back to the detailed WebGL context section.
Reviewed changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated no comments.
| File | Description |
|---|---|
| runtimes/flutter/flutter.mdx | Adds RenderResolution documentation and a new section on WebGL context lifecycle/limits for Factory.rive on web. |
| runtimes/flutter/faq.mdx | Adds an FAQ entry for “Too many active WebGL contexts” with actionable guidance and links to the main Flutter runtime docs. |
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zplata
approved these changes
Aug 2, 2026
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Adds docs for:
RenderResolutionAPI