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tomluchowski
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OpenDungeonsPlus
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Crash fixes, editor improvements, cross-platform fixes and 27 new levels
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Crash fixes, editor improvements, cross-platform fixes and 27 new levels
#16
Upabjojr
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tomluchowski:shaders-improvement
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Commits on Jul 25, 2026
Fix window event pumping, mouse cursor sync and window sizing
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Clamp camera scrolling by view target, not camera position
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Fix dangling and null creature pointers on the client
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Read config and levels from the user folder, seeded from the binary
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Report outdated extracted data by content, not by stamp
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Add six levels: three multiplayer, three skirmish
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Add thirteen more levels, up to 145x145 and eight players
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Fix null tile dereference when a missile starts against a wall
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Stop the camera flying at a minimap point outside the map
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Keep the spell cooldown next to the pointer counting down
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Send creatures another way when the bridge they were using is sold
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Let the editor choose the level of the creatures it places
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Let shift C walk the editor's creature classes backwards
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Tell the editor's users what its keys do, and which level they are editing
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Commits on Jul 27, 2026
Fix two things that only ever worked on Linux
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Fix the rest of what only worked on Linux, and one level file bug it hid
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Empty the editor's data driven menus before filling them
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Leave the debug drawer to the render manager that owns it
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Split a room in two when it stops holding together
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Keep the labels over the creatures they belong to
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Make the console test build and pass again
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Fix how a seat looks up the state it keeps per tile
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Add eight more levels, on ground the first nineteen left untouched
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Lay the spell buttons out in two rows so the last ones fit on screen
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Commits on Jul 29, 2026
Let the editor change what a wave portal sends
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Stop saving a game from walking off the side of the map
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