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Apply display and player settings without restarting - #50

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Rokk001 wants to merge 4 commits into
tomluchowski:shaders-improvementfrom
Rokk001:feature/live-settings
Open

Rokk001 wants to merge 4 commits into
tomluchowski:shaders-improvementfrom
Rokk001:feature/live-settings

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@Rokk001

@Rokk001 Rokk001 commented Sep 5, 2026

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Saving display settings previously required a restart or could leave the render window, input coordinates and viewports out of sync.

Change

  • Apply supported resolution, fullscreen, VSync, shadow and nickname changes while the game is running.
  • Rebind cameras, viewports, GUI and input state after display reconfiguration.
  • Preserve compatibility with older multiplayer packet boundaries.
  • Add the renderer compatibility patch and Windows manifest required by the tested reconfiguration path.

Coordination

Depends on #47 and #49. This partially addresses the windowed pointer mismatch in issue #6 but does not close its broader interface report; PR #15 changes the renderer baseline and overlaps this path.

Verification

The user accepted live resolution and fullscreen changes, corrected pointer alignment and removal of the bottom-edge flicker. Focused renderer and packet checks passed during development, and the reconstructed stack through #53 completed a clean Windows x64 Release build. Other platforms, multiple monitors and mixed-version multiplayer remain unverified.

Review only the live-settings changes

Embed per-monitor DPI awareness and maintain the verified OGRE 13.6.5 renderer patch required for context-safe window replacement, runtime GL options and correct fullscreen client geometry.

Validation: clean Release build, DPI and 3440x1440 fullscreen probes, three GL3Plus variants and the patch reverse check passed; version 0.7.1 remains unchanged because this is unreleased work and the project has no changelog.
Apply display, input, audio, gameplay, minimap, shadow and negotiated nickname changes to the running session while preserving rollback for failed window or input transitions and keeping the 3440x1440 navigation visible.

Validation: clean Release and Debug builds, packet tests, DPI, layout and GL3Plus probes passed; the user confirmed the reported resolution, fullscreen, cursor, flicker and navigation failures are fixed. Version 0.7.1 remains unchanged because this is unreleased work and the project has no changelog.
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