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Drinks incompatible with Supplementaries Lunch Basket #45

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@MarioSMB

Supplementaries introduced a container item (Lunch Basket) that fixes the food inventory issue, but consuming drinks from it doesn't provide the drink effect!

I suspect this is due to the use of getDefaultInstance() to check the use animation, which doesn't match the current use animation as it would change when the item is food or a drink.

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