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Pull requests: LunarG/gfxreconstruct
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Point test suite at beau-1229
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#3277
opened Sep 16, 2026 by
beau-lunarg
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Fix multi-threaded capture loss around OpenXR runtime calls and trim boundaries
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#3276
opened Sep 16, 2026 by
MarkY-LunarG
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ci: point test_suite.ref at ci-gfxr-suites branch beau-1222
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#3274
opened Sep 16, 2026 by
beau-lunarg
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[Frame Looping] Handle vkBindBufferMemory and vkBindImageMemory
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#3273
opened Sep 16, 2026 by
nickdriscoll-lunarg
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[Frame Looping] Shadow buffer suballocation
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#3271
opened Sep 15, 2026 by
wzchu-lunarg
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Test harness: run through ctest, remove false passes, add reruns and reports
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#3270
opened Sep 15, 2026 by
MarkY-LunarG
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Fix D3D12 resource dump synchronization and lifetime
#3269
opened Sep 15, 2026 by
zhangzhousuper
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Fix DXGI object creation order in DX12 trim state
#3268
opened Sep 15, 2026 by
zhangzhousuper
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optimize: Add modifier framework, use for aliasing detection/recovery
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#3266
opened Sep 14, 2026 by
fabian-lunarg
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generators: take static array lengths from the registry len attribute
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#3265
opened Sep 11, 2026 by
jzulauf-lunarg
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[Frame Looping] Image content restoration
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#3260
opened Sep 9, 2026 by
wzchu-lunarg
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Replay pre-frame blocks before the first FrameBegin
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#3257
opened Sep 9, 2026 by
antonio-lunarg
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Temporary buffers for injected buffers
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#3256
opened Sep 8, 2026 by
wzchu-lunarg
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Draft
WIP WIP WIP vulkan schema generator and decode action implementation
#3250
opened Sep 6, 2026 by
jzulauf-lunarg
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Json output for screenshots
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#3247
opened Sep 4, 2026 by
panos-lunarg
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Add unit tests for vulkan rebind allocator
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#3242
opened Sep 2, 2026 by
bartosz-muszarski-arm
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Add pipeline steps to not use FetchContent for compression libraries
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#3241
opened Sep 1, 2026 by
wzchu-lunarg
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VulkanStateWriter annotate omitted creation calls
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#3239
opened Sep 1, 2026 by
panos-lunarg
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Add rebind for raytracingbasic
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#3237
opened Aug 31, 2026 by
beau-lunarg
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Guard android app by BUILD_ANDROID_APP
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#3232
opened Aug 27, 2026 by
olvaffe
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Add option to present when trace lacks presentation but has frame boundaries
#3229
opened Aug 27, 2026 by
werman
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D3D12 trim-load staging buffers in a reusable UPLOAD heap
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#3227
opened Aug 27, 2026 by
JerryAMD
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Add a clang-tidy CI job for Windows-only code and fix issues
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#3225
opened Aug 26, 2026 by
bradgrantham-lunarg
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Adds nullchecks in dx12_replay_consumer
#3222
opened Aug 25, 2026 by
tellingt-amd
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