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Build and start OpenDungeonsPlus on Windows - #47

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Rokk001 wants to merge 1 commit into
tomluchowski:shaders-improvementfrom
Rokk001:feature/windows-support
Open

Rokk001 wants to merge 1 commit into
tomluchowski:shaders-improvementfrom
Rokk001:feature/windows-support

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@Rokk001

@Rokk001 Rokk001 commented Sep 5, 2026

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Windows x64 builds could fail with current MSVC toolchains, and a compiled executable could fail to start because valid absolute resource paths were treated as relative paths.

Change

  • Use the pointer-sized Windows icon API and the discovered Boost library directory.
  • Keep drive-qualified resource paths intact.
  • Add the prerequisite, dependency compatibility and runtime staging scripts used by the tested Windows build.

Coordination

No matching open issue was found, so this PR does not close one. PRs #21 and #16 contain overlapping portability work, and PR #15 changes the renderer baseline; those overlaps should be reconciled before merge.

Verification

Windows x64 Release and Debug builds passed during development, both reconstructed dependency stacks built successfully in Release, and direct Release startup was confirmed by the user. The scripts reflect the tested dependency layout; standalone packaging and other platforms remain unverified.

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